m4m.framework.AudioPlayer
Last updated
Last updated
/ / / / AudioPlayer
..AudioPlayer
• be3DSound: boolean
= true
Defined in
• beLoop: boolean
Defined in
• buffer: AudioBuffer
Defined in
Implementation of
Defined in
▪ Static
Readonly
ClassName: string
= "AudioPlayer"
Defined in
▸ clone(): void
Returns
void
Implementation of
Defined in
▸ isPlaying(): boolean
language
zh_CN
classdesc
获得当前音频播放器是否在播放
version
m4m 1.0
Returns
boolean
Defined in
▸ onPlay(): void
Returns
void
Implementation of
Defined in
▸ play(buffer
, beLoop?
, volume?
, onended?
): void
language
zh_CN
classdesc
播放声音
Parameters
buffer
AudioBuffer
undefined
音源缓冲对象
beLoop
boolean
false
是循环播放
volume
number
0
音量 0-1
onended?
Function
undefined
音源播放结束回调
Returns
void
Defined in
▸ remove(): void
Returns
void
Implementation of
Defined in
▸ start(): void
Returns
void
Implementation of
Defined in
▸ stop(): void
language
zh_CN
classdesc
停止播放
version
m4m 1.0
Returns
void
Defined in
▸ update(delta
): void
Parameters
delta
number
Returns
void
Implementation of
Defined in
• new AudioPlayer()
• get
volume(): number
language
zh_CN
classdesc
获取音量大小
version
m4m 1.0
Returns
number
Defined in
• set
volume(val
): void
language
zh_CN
classdesc
设置音量大小
version
m4m 1.0
Parameters
val
number
Returns
void
Defined in
• gameObject:
.
.
.
.
.
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