m4m.framework.texture
Last updated
Last updated
/ / / / texture
..texture
language
zh_CN
classdesc
texture资源
version
m4m 1.0
▸ caclByteLength(): number
language
zh_CN
classdesc
计算资源字节大小
version
m4m 1.0
Returns
number
Implementation of
Defined in
▸ dispose(): void
language
zh_CN
classdesc
释放资源
version
m4m 1.0
Returns
void
Implementation of
Defined in
▸ getGUID(): number
language
zh_CN
classdesc
获取资源唯一id
version
m4m 1.0
Returns
number
Implementation of
Defined in
▸ getName(): string
language
zh_CN
classdesc
获取资源名称
version
m4m 1.0
Returns
string
Implementation of
Defined in
▸ unuse(disposeNow?
): void
language
zh_CN
classdesc
引用计数减一
version
m4m 1.0
Parameters
disposeNow
boolean
false
Returns
void
Implementation of
Defined in
▸ use(): void
language
zh_CN
classdesc
引用计数加一
version
m4m 1.0
Returns
void
Implementation of
Defined in
• new texture(assetName?
)
Parameters
assetName
string
null
Defined in
• defaultAsset: boolean
= false
language
zh_CN
classdesc
是否为默认资源
version
m4m 1.0
Implementation of
Defined in
▪ Static
Readonly
ClassName: string
= "texture"
Defined in
• get
realName(): string
language
zh_CN
classdesc
如果是imgdesc加载来的图片,通过这个可以获取到真实的图片名字
version
m4m 1.0
Returns
string
Defined in
• set
realName(name
): void
language
zh_CN
classdesc
设置图片名称
version
m4m 1.0
Parameters
name
string
Returns
void
Defined in
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