m4m.framework.sprite

@meta4d/engine / Exports / m4m / framework / sprite

Class: sprite

m4m.framework.sprite

language zh_CN

classdesc sprite资源

version m4m 1.0

Implements

Table of contents

Properties

Methods

Constructors

Accessors

Properties

atlas

atlas: string

language zh_CN

classdesc 所属图集

version m4m 1.0

Defined in

framework/asset/resource/sprite.ts:147


border

border: border

language zh_CN

classdesc 边距

version m4m 1.0

Defined in

framework/asset/resource/sprite.ts:163


bundle

bundle: assetBundle

Implementation of

IAsset.bundle

Defined in

framework/asset/resource/sprite.ts:17


defaultAsset

defaultAsset: boolean

language zh_CN

classdesc 是否为默认资源

version m4m 1.0

Implementation of

IAsset.defaultAsset

Defined in

framework/asset/resource/sprite.ts:25


rect

rect: rect

language zh_CN

classdesc 有效区域

version m4m 1.0

Defined in

framework/asset/resource/sprite.ts:155


ClassName

Static Readonly ClassName: string = "sprite"

Defined in

framework/asset/resource/sprite.ts:13

Methods

caclByteLength

caclByteLength(): number

language zh_CN

classdesc 计算资源字节大小

version m4m 1.0

Returns

number

Implementation of

IAsset.caclByteLength

Defined in

framework/asset/resource/sprite.ts:100


dispose

dispose(): void

language zh_CN

classdesc 释放资源

version m4m 1.0

Returns

void

Implementation of

IAsset.dispose

Defined in

framework/asset/resource/sprite.ts:85


getGUID

getGUID(): number

language zh_CN

classdesc 获取资源唯一id

version m4m 1.0

Returns

number

Implementation of

IAsset.getGUID

Defined in

framework/asset/resource/sprite.ts:52


getName

getName(): string

language zh_CN

classdesc 获取资源名称

version m4m 1.0

Returns

string

Implementation of

IAsset.getName

Defined in

framework/asset/resource/sprite.ts:41


unuse

unuse(disposeNow?): void

language zh_CN

classdesc 引用计数减一

version m4m 1.0

Parameters

Name
Type
Default value

disposeNow

boolean

false

Returns

void

Implementation of

IAsset.unuse

Defined in

framework/asset/resource/sprite.ts:74


use

use(): void

language zh_CN

classdesc 引用计数加一

version m4m 1.0

Returns

void

Implementation of

IAsset.use

Defined in

framework/asset/resource/sprite.ts:63

Constructors

constructor

new sprite(assetName?)

Parameters

Name
Type
Default value

assetName

string

null

Defined in

framework/asset/resource/sprite.ts:26

Accessors

texture

get texture(): texture

language zh_CN

classdesc 获取当前texture

version m4m 1.0

Returns

texture

Defined in

framework/asset/resource/sprite.ts:119

set texture(value): void

language zh_CN

classdesc 设置texture

version m4m 1.0

Parameters

Name
Type
Description

value

texture实例

Returns

void

Defined in

framework/asset/resource/sprite.ts:131


urange

get urange(): vector2

language zh_CN

classdesc uv的u范围

version m4m 1.0

Returns

vector2

Defined in

framework/asset/resource/sprite.ts:173


vrange

get vrange(): vector2

language zh_CN

classdesc uv的v范围

version m4m 1.0

Returns

vector2

Defined in

framework/asset/resource/sprite.ts:190

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